Hellgate: London Previews
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The way weapons work in this game is a bit different than Diablo fans will be used to. That game's weapons dealt predominately physical damage at the base level. Hellgate: London is actually going to break that mold in a way encourages the use of several different weapons. In the build we saw, each weapon begins with a base damage type. The Vulcan Bolter, for instance, will provide a base of 4-8 fire damage. Good for creatures that are hurt by the heat, but bad for those that aren't. Other weapons will have different uses and damage types. With an array of around 100 weapons (including melee and ranged) to choose from, players will have a hard time not finding a few they'd like to hang onto.
The second is at Gaming Age:
Hellgate: London combines the depth of role-playing games and action of first-person titles, while offering infinite playability with randomly created levels, items, and events. The player creates a heroic character, completes quests, and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances, and a massive variety of randomly generated equipment allow players to create their own unique hero.
And the third is at ActionTrip:
As for the enemies, not a lot is known about them yet, but they do include several large, powerful, demonic creatures - you know, such as the ones that typically inhabit your neighborhood. What should be mentioned as a great addition is the inclusion of 'helpful' NPCs that will sometimes join you in your anti-demonic crusade, while helping them may secure their willingness to aid you in your mission later on in the game. The great level of interactivity and authenticity gained by this definitely makes the game more engaging and exciting... Now we only have to wait and see how it will work in practice.