Guild Wars Hands-On Impressions
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In games like this, it's always tempting to try to find the "best" combination. Considering all the different skills and profession combos that are here, we've naturally been wondering if some combinations will prove to be much better than others. However, since Guild Wars has been designed from the ground up to be a competitive game that could cater to the hardcore as well as to the typical action RPG player, we're hopeful that the game will prove to be well balanced. Still, our first experiences hopping into four-on-four player-versus-player matches quickly yielded that our paladin-style character fared a lot better than our sniper-style character, whose bow-and-arrow attacks did little to impair our enemies as they rapidly closed the distance with us and cut us down. Then again, despite being able to get into some skirmishes without delay, we were struck by how much we probably needed to learn about the game before drawing any conclusions about its tactical nuances and those sorts of things.