Dragonshard Community Update #5

Atari's Shane DeFreest has sent us over a fifth community update for Dragonshard, which once again includes two new screenshots and another brief Q&A. This time, the screenshots depict battles between the Umbragen and two other factions.

Screenshot Screenshot

Q: What is the highest attainable level for heroic characters?

A: Champions, the "heroic" characters, don't level. It may sound odd to hear that, but if we were going to make them level they would have to start off "weaker" and get "stronger" otherwise there is no point to leveling, right? And we didn't want to start them off weak at all...we wanted them to be bad asses that help command the strategy of putting together your army. So from the start (when you get them, not from the start of the game) they are "level 20" and can do really powerful things.
However- captains (the normal units) do level and get all sorts of cool new spells and abilities (and those get better as they level, as well!). Right now the number is set to level 5, but that is subject to change to what feels best in multi-player. We don't want it to take too long for a player to feel their captains getting powerful (having to level 20 times would seem to do this), and we don't want it to be meaningless to level.


Q: How many single player campaigns/scenarios are there in the game?

A: There are two campaigns with 7 chapters each...but let me warn you- some of these things are so packed with quests that it is taking me over two hours to beat all of one of them. And that doesn't count the special rewards quests that you can go back and replay for more rewards points to buy special items. There is a lot of game there.