Vanguard: Saga of Heroes First View
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The developers are aiming to craft a gameworld in which there is content for small, large and raid-sized groups, one that emphasizes challenge and reward while addressing annoying and frustrating issues like camping and undue down time. They've talked about having advanced approaches to elements such as encounter systems and travel, and about implementing other ideas and plans that may prove revolutionary. The visuals shown to date, rendered by a modified version of the Unreal technology, have been impressive, and the glimpses they've furnished of the overall art direction indicate this will also be a strength. As noted, the team has lots of experience, and not just as individuals; many are used to working together.