Vanguard: Saga of Heroes E3 Impressions
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Characters will have three aspects that they can advance independently of one another: their adventuring, crafting, and diplomacy levels. The first two are fairly self-explanatory: through completing quests and killing monsters, characters will gain levels in their specific professions, increasing their capacities to complete even more quests, and kill more difficult monsters. You know the drill. Crafting will follow a similar progression: by building objects of increasing complexity, you become a more accomplished artisan. Vanguard's crafting system is actually one of its more trumpeted elements, at this point, so the preceding is a bit of an oversimplification. The designers are attempting to imbue the crafting system with the same group-oriented, risk-and-reward dynamics present in MMO' combat system, but that have been largely absent from crafting.