Everquest II: Desert of Flames E3 Previews
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SOE explained that there are four factions, known as "courts," which effectively rule the city, and that although your character will initially be neutral, you will eventually want to choose a side to team with. There's a Court of Swords, which represents the warrior faction in the city; a Court of Truth, which represents the law officers of the city; the Court of Tears, which includes the thieves and assassins; and the Court of Coin, where the merchants in the city try to assert their needs. Apparently, you can vie for favor with one of these courts, each of which will have unique quests and reward setups, letting you get a variety of experiences as you play through the content.
And a snip from IGN PC's article:
Some of the more intriguing additions in this expansion are the arenas found in the city of Maj'Dul. Here players can take on the form of creatures they've collected and battle against other player characters or the creatures they're controlling. Naturally, players can also just opt to duke it out against one another without any proxies at all.