EverQuest II: Spirit of Splitpaw E3 Preview
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Category: News ArchiveHits: 964
One of the things that Sony is excited about with Spirit of Splitpaw is the inclusion of dynamic leveling in some of the instanced content. Apparently, when you enter a dungeon, the enemies within will scale in difficulty to automatically form a challenging encounter for your group's level range. If everyone's level 40, you can expect to see a lot of enemies around that level range, but if you go back to the same content later with a level 30 character, then the content will scale automatically, resulting in lower-level enemies. This apparently also affects the loot tables for enemies, as well.