Dragonshard Community Update #8

Atari's Shane DeFreest has sent us over an eighth community update for Dragonshard, which once again includes two new screenshots and another brief Q&A. This time, the screenshots depict two lizard battles.

Screenshot Screenshot
Q: What differences in multiplayer will there be from conventional RTS games?

A: There are lots of differences. Every unit can gather resources, for examples. Some of the resources are found mainly in the dungeon- the underworld of the multiplayer map. The player has a town grid that uses the nexus system to build buildings and train units, rather than a normal system where buildings are put down anywhere.

I think one of the largest differences is that players have to fight over the resources, so the game encourages combat from the get-go. Also the complete lack of a tech tree- you can build any unit at any time. This helps ease up a lot of the decision making for the player- it isn't difficult to throw in a whole new mix of units on the battlefield.


Q: Are there a variety of victory conditions in single player and multiplayer?

A: Each single player chapter is custom as far as its victory conditions, so there is a large variety. Multiplayer has four different victory conditions that can be individually turned on or off for a multiplayer game.