Tactica Online E3 Previews
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Tactica Online is strictly a PvP game. There is no AI. However, there is no 'loss' of statistics when the player loses. Additionally, Imaginary Numbers will implement a ladder matching system that puts them against someone with a team of the same approximate strength and skill level. The EXP system is Tactica Online is based on customization, not beefyness. Players will earn a certain amount of points every battle to create customized warriors. There will likely be a point total for each mission so that players will not outmatch each other. Character classes are not set like other games. The more skills a particular character uses, the different class he is assigned. If a Warrior uses more healing skills, his class may change to Paladin. If his focus continues to shift to healing, he may become a War Priest.
And a snip from GamersInfo's article:
Gameplay is what will set this game apart, though. There will be a very large storyline for players to play through (100 hours if you manage to never lose a combat situation which, according to the developers, is impossible) that will be pushed along by missions. Players will also have a lasting effect on the world when large tournament like events take place - the last few teams will then play in an event which will determine if certain towns are destroyed or kept around or various other scenarios. After you finish the main story, you can also still compete against other players in more generic battles.