Dungeons & Dragons Online Wins E3 Award
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With the flood of MMOs on the market, with yet more to come, it's getting overwhelming keeping track of it all. And it's a little dull to document a title that really doesn't do much to get everyone out of the "kill, loot, level up, collect, deliver" cycle, and even worse to play it. Thankfully, DDO looks like it's taking a joyously detour into the fun zone. The key? Basing everything on D&D modules instead of tiresomely generic quests to kill a certain number of whizzywhigs, or collect 8 foozles, or deliver this zingythingy to Ted in Accounting. When you're asked to do something, it looks like you're actually being asked to do something, rather than engage in an arbitrary task that will grant you arbitrary items. Each module is also instanced, and you're teleported right to it when you agree to do it. DDO is also set in the Eberron universe, rather than the worn-thin Forgotten Worlds we get all the time. What's not to like?