Hellgate: London E3 Previews
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Speaking of weapons, Flagship estimates close to 100 base weapons in the final version of the game. As in many RPGs, each base weapon can have several named modifiers on it making the gun more powerful than a normal one of its type. Weapons and items will come in varieties ranging from common to ultra rare. You'll be able to have two guns blazing if you are carrying smaller guns, and the larger guns, of course, will require two hands to hold. Melee combat will also be an option with a ton of swords and blunt objects for you to swing at the legions of hell. Currently if you use a melee weapon, the view will switch to the third person as the developers feel it is more intuitive than swinging a sword from the first person. The final version may or may not allow you to use melee weapons from the first person view. In case you've ever wanted to use a sword in one hand and a gun in the other, Hellgate: London makes that a viable option as well. Flagship promises that even though this is an RPG, you won't have to start the game using a (rusty sword.) They would much rather give you some nifty looking firepower from the get go.
And the second is at The Laser:
Hellgate: London's mixture of role-playing and first-person genre's should make for an incredible amount of depth. With dynamically created levels, monsters, items and events, you'll never have the same experience twice. This should give the game a higher degree of replayablity than other titles on the market. The characters that you create will also have a higher degree of individuality than in other titles, with a robust and flexible spell system, highly customizable items and a massive variety of randomly generated equipment, chance events, and story driven quests should give Hellgate: London plenty of depth and challenge. With all these variables in play, the each player's experience will be truly unique. Hellgate: London's single-player mode sounds impressive and should hold its own as a solidly entertaining gaming experience. However, the multiplayer modes haven't been neglected an sound just as exciting and immersive as the solo game. These missions will include both co-operative and competitive missions that should expand the narrative, with a dedicated online destination, dedicated servers and more. Flagship is also promising to create 'events' or instances within the online community aimed at both individual players and the community as a whole, which should make the online experience just as compelling as the single-player modes.