Vanguard: Saga of Heroes E3 Preview
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The crafting system is a good indicator of their overall goal with Vanguard: appeal to their core market, people who want a deep game with content that can't be done in six months (another complaint with WoW), and make the level progression fun. For me, a level progression that involves XP loss on death and corpse runs won't likely be fun, but we're still a ways off from seeing if it's still fun even with that. What they'll have to account for is the relatively short attention spans of MMO players these days - we are becoming a fickle lot - by making the progression very immersive.