Games That Changed the World: Morrowind

ComputerAndVideoGames.com has published an article entitled "Games That Changed the World: The Elder Scrolls III: Morrowind", in which they focus on what made Bethesda's RPG stand out from the crowd. Here's a taste:
Creating this feeling of liberty was a core part of the previous Elder Scrolls games, Arena and Daggerfall, and it was always going to figure in the series' third title. In fact, as project leader Todd Howard points out, Morrowind was originally planned to be extremely similar to its predecessor. "We first came up with the idea around 1996, during Daggerfall's final days. The initial concept was to build on the Daggerfall codebase and do it like that, but in high resolution."

This was not to be: the project was put on hold while Bethsoft worked on the Elder Scrolls spin-off Redguard, and it was to be three long years until the team returned to the drawing board. "We then realised we needed to start from the ground up," continues Howard, "building a new game for a new generation of RPG players."