City of Villains Q&A
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Q: What can you tell us about the missions in City of Villains and how they'll differ from those of City of Heroes? How different will the gameplay and objectives be? Will missions be kept as accessible and (optionally) as minimally time-consuming as those in City of Heroes could be?
A: We've added new mission types into City of Villains as well as upgrades to existing City of Heroes missions. For instance, some missions now have security cameras that villains will need to sneak past, or risk detection and capture. We're also focusing much more on mission customization at launch so that a number of stories will stand out for their unique gameplay and/or art.
Most importantly, we're keeping to our original intent: A player should be able to log on, play for an hour, log out, and feel like he or she accomplished something. We're not trying to create quests that last for hours and hours and require mind-numbing expanses to travel; we want City of Villains to let you be the bad guy as quickly as possible!