Gauntlet: Seven Sorrows Interview
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Q: Romero and Sawyer sounds like a fantastic match-up; how did this situation come about and perhaps you could elaborate on the different directions that Seven Sorrows is likely to head as a result?
A: It started when John came to Midway, originally as the Project Director and Lead Designer on Gauntlet. He set the general direction for the title: an action-RPG with a heavy emphasis on action. I came a few weeks later, from Black Isle. John eventually made me the Lead Designer and he moved on to become the Creative Director at Midway, San Diego.
Both of our backgrounds were in PC game development, but I think we've both come around to an understanding of console sensibilities. It's been a difficult balancing act, finding the right level of simplicity and depth in every system. Hopefully we're pulling it off.