Imperator Interview, Part Two
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Q: How about longer-term organizations? How will they work, and what will distinguish this aspect of Imperator?
A: Roman society contained many groups and factions, and we're planning on recreating this feel with plenty of in-game player "guild" features. There will also be NPC Roman faction groups that are rivals for power in the Republic - although all are obviously focused on winning the war - that players will be able to align themselves with.