Hammer & Sickle First View
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The new tactical RPG is built upon a solid gameplay foundation established by its predecessor and polished in the Sentinels expansion, which also added an economic dimension. The story is reportedly non-linear, with the player's choices affecting the availability of new characters and maps as well as the ending. The NPC squad members have individual personalities, and can leave or even change sides. The gameworld will allow the player to move around quite freely, your actions will impact how others react to you, and events that occur in one part can affect what happens elsewhere.