Fable: The Lost Chapters Preview
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The dual layer of Fable: The Lost Chapters can be found anywhere in the world. Quests mostly give you the chance to act like a real hero, or to take profit and become a villain. In the end your looks will even adapt to your alignment (with horns for the evil guy being the most eyecatching of course). Still, this remains an action roleplaying game with not that much emphasis on the roleplaying part if you ask me. Interaction with non-playing characters (NPC's) is done through emotes and can deliver some funny scenes (sneer, fart, joke all around you want) when NPC's react to it but it isn't deep at all. Dialogues are only quest-related and very passive until you get a simple 'Yes or No' choice. Killing creatures, clearing out monster-infested areas is the main focus. Quests too of course but be assured that these often involve the 'kill a lot of baddies' part too, combined with the usual 'Fetch this or that for me, will you?'. The way you undertake quests is different from time to time. In the Heroes Guild you are offered Quest Cards, with quests that continue the main story arc or sidequests. By just exploring the world you'll find people who need things too. Quests often feature certain boasts, if you complete some of them you'll get a bonus. Clear out a cave of Hobbes with f.e. only your fists and without wearing clothes and you'll get more money and fame.