Hammer & Sickle Previews
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Category: News ArchiveHits: 953
What makes Hammer and Sickle so exciting is that it takes Silent Storm's original methods and madness and really tries to open it up for a more dynamic and flowing gameplay. Rather than having you blast your way through each mission, you can finesse things and massage the situation to allow for a quieter and subtle approach to your objectives. Hammer and Sickle is aiming to allow you the latitude to think on your feet and make moves rather than take shots. A combination of strategic planning, tactical firefights, stealthy maneuvering, interactive role-playing and a whole new perspective on the Cold War are all things that will elevate Hammer and Sickle and evolve the franchise in keeping with the thinking man's tactical role-playing game. I can't wait to see the final build.
And a snip from VGPub's article:
The depth of Hammer and Sickle in many ways reminds me of a game like Baldur's Gate, right down to the point and click control style. It is far more in-depth than most games based on historical conflict, featuring RPG character creation, development and party building. Meanwhile, the emphasis is definitely on stealth and other furtive action, as the way you play will affect the game world around you both in your current surroundings and the way you will be treated later on. You must also take the time of day into account and use disguises to pull off your various goals.