Hammer & Sickle Preview
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The world is rich and fully interactive, and sports an impressive physics engine. You can open drawers, break windows, blow stuff up with grenades, plant land mines, defuse land mines and take them to later set up your of booby traps. Just about anything you could want to do is possible, though the levels are pretty tightly scripted so the number of things you can or have to do to complete your mission is finite. They've modeled a vast array of weapons with good sounds and special effects. I would have liked to see greater use of light, especially as I've previously mentioned with regards to the light cast by streetlights and security spotlights, but I'm not going to whine about it. The missions have a variety of objectives requiring stealth, cunning, and often no small pair of huevos. There are times, however, that your mission is very poorly defined, and you end up wandering around trying aimlessly opening doors and searching buildings to get the plot rolling somewhere productive.