Dark Age of Camelot Roundtable Report
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He went on to explain how quite often players know too much, killing the sense of mystery. In one anecdote, he explained how he would often tweak fundamental D&D rules in his games, such as monster hit points, just so people stay on their toes. Luckily, he can back it up, (I say I'm changing a rule and it's an official rule change,) he quipped. (Really, anyone should be able to do it.)
Speaking in front of a very hardcore crowd, he also delivered a message on elitism in RPGs. His core point was that RPGs need new blood to continue forward and that it is partly the responsibility of the player base to make sure they help people and keep them involved. To illustrate this, he mentioned that at least half of the players he brings into his own D&D games at various fan gatherings need to be brand new players.