Guild Wars Second Chapter Interview
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Q: Aside from the content in the second chapter, can you give us an idea of what other improvements, tweaks, or changes are planned for the game in general in the short run, or even the long run? Has the way players are approaching the game given the team ideas as to what directions the game should eventually go toward, and directions that the game should avoid?
A: It's absolutely true that player feedback is considered with just about every decision we make. We will always focus on our overall vision of what the game is and will be. But the finer details of Guild Wars have been greatly influenced by players. This started back in February of 2002 when we kicked off our alpha test, and it continued through the beta weekend events. That influence is as current as today, when several of our team members were reading fan and alpha test forums to keep up to date on player input.
In the short run, we are working on a significant expansion to cooperative play in a sort of side-by-side development phase with a lot of notable improvements to PvP options. We'll continue to assess both PvP and cooperative gameplay options, and make changes as needed.
We have mentioned previously that observer mode will be rolled out soon. This is an essential part of future global tournaments, and we're excited about the capacity that this feature will offer and the enhancement it will bring to PvP play as a whole. Observer mode will be great for individual players, for guilds, and for the community as a whole.