Flagship Studios Interview
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Q: Typically the first wave of Day 1 release titles rarely manage to exploit the advantages of a new format; what are your thoughts on this and the impending next-gen consoles?
A: The launch titles on the newest console simply cant take full advantage of what the hardware has to offer because the developers don't have a lot experience in that development environment. This is heightened by the fact that the specifications of the SDK and the hardware constantly shift when the earliest adopters are working on their games, making their job even harder. I don't think this is a lack of talented developers, just the fact that those working on the earliest games are the ones that have had the least amount of time to really dig deep into what the new systems have to offer. A great example of this is how blown away everyone was by the graphics of God of War on the PS2. You heard comments like; I can't believe they got such an incredible looking game out of that machine. Maybe were moving the hardware along faster than we can really squeeze the most out of it, but everyone loves innovation, and hardware is no exception.