Fable: The Lost Chapters Reviews
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Fable: The Lost Chapters is a wonderful game to experience, especially if you never had the chance to play Fable on the Xbox. I don't find it worthy of a purchase if you have played the original Fable, there just aren't enough additions to make that economically feasible. You could run through the original Fable in about 10 hours if you kept to the basic quests and skipped over the side ones. With the few added quests at the end of The Lost Chapters, that only gets pushed to maybe, 12 hours. You'll also notice more items, weapons, spells, and some character interaction. If you happen to be anal and wish to get all you can out of a game, Fable can easily be stretched to 20 hours, making it a nice play.
And the second is at 1Up with an overall score of 7.8/10:
Character development comes with a wide degree of freedom; the experience points you earn are spent toward improving three distinct disciplines, which essentially translate into fighter, magic user, and thief archetypes. Some attributes (such as health and damage resistance), are necessary no matter what type of hero you're building, but you can generally shape your character any way you see fit. The system works well, but the big downside is that it doesn't actually impact the story; you still get the same foes, the same quests, and even the same handful of hackneyed stealth areas (thief or not). Fable's freedoms are something of an illusion, and the game's strange ethical alignment mechanics make this even more apparent.