Dungeon Lords v1.4 Patch Coming Next Week
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Singleplayer:
Players using ninjutsu can change with "Q" between fists and ranged weapons
You only can leave the shadow ruins AFTER getting the staff of holyness
If accessing the character-menus or other sub-menus, no more monsters spawn
In camp-modus, every hour will be checked if monsters spawn
The speed for removing traps on boxes is now different. Now theres not only the trap skill important, but also the level of the trap.
You can change with "F" between magic and melee mode
It´s not possible anymore to assign XP after death
After reviving, theres a message that tells you, which attribute has been decreased
In the options, you can activate a target marker (known from FPS). It shows you the actual sighted target
There are added many new spells, with the main focus on multiplayer
All heraldic signs are now included and work
All skills are now included and work, like they were announced. Players with the skill "critical hit" are now informed by message, if they made a critcal strike.
If a player is falling down from an island in the shadow region, he dies and will be revived at the entrance
Now you can create your charakter individually with different hair styles and skin colours. Also you can choose
between left- and right-handed characters
Special Weapons must be powered up at altars
Now the thief character has "identify" in his skill list
New sound effects for all races in the case of wounding or death (over 30 new SFX)
New sound effects for nearly all non-human monsters (over 200 new SFX)
Multiplayer:
The game now checks language and game version before you can join a Multiplayer-Game.
At loading a terrain zone, all players are fixed at theyre location, until all other gamers are arrived in the zone
If a player leaves the game, all important items will transfered to the game leader automatically
Keep in mind that this list of fixes is not finalized and we may see more features included in the patch. Stay tuned!