Mage Knight: Apocalypse Interview
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Q: Can you tell our readers why you decided to adapt the tabletop game Mage Knight? What makes it so appealing and interesting for a PC title and what have been the hardest aspect to ensure get right?
A: It's a really diverse universe which gives us a lot of freedom to make cool and interesting worlds and creatures. Mage Knight is grounded in Fantasy, so you will have the orcs and dwarves and elves you might expect, but unlike other Fantasy worlds it also adds in some cool blackpowder and steam technology as well as amazing future technology like lasers and flying cities. Throughout the story of this game you will get exposure to a huge range of enemies each with their own technology. Whether you are facing a forty foot Orc cyclops, a giant mechanical golem, a mutated creature, or an undead magician, it's the variety that sets this world apart from the traditional fantasy RPG.
The hardest thing from the story standpoint is to introduce the player to the Mage Knight universe in a single game. It is such a huge world with so many factions and history that to explain this and still make it a fun experience has been a challenge. We know that a lot of Mage Knight fans will pick up this game, but we really want to show this cool world off to people who have maybe heard of Mage Knight but never explored it.