Fable: The Lost Chapters Reviews
-
Category: News ArchiveHits: 1076
Fable: The Lost Chapters is almost (but still not quite) the game Lionhead should have released a year ago, and anyone that was hoping the PC version might add all those "missing" features of yore will be mighty disappointed to discover the new stuff is roughly equivalent to one of Bioware's professionally designed but baby-sized Neverwinter Nights modules. But if you approach The Lost Chapters looking for beautiful scenery and a good ol' fantasy yarn, it could be the RPG you get for the holidays. If you already played the original version on Xbox, it's tough to recommend padding Microsoft's pockets again, but noobs will probably get their dollar's worth. No, it won't keep you busy until Oblivion hits next year, but you may find your RPG craving sated, just the same.
The second is at Gamehelper with an overall score of 6.5/10:
What comes to mind with the word expanded? Fatter, bigger, longer, wider, etc. So naturally this (expanded) version of Fable is a let down because the added features to the game mainly come after the original ending. It would be better to say that the content is extended, but even that is a stretch. Gamers who have already played through the original release probably won't be happy shelling out the clams for only an additional two hours of game time, although players new to Fable should definitely fork over a few extra bucks to get Fable: The Lost Chapters for their first foray.
The third is at Game Vortex with an overall score of 88%:
If you already own Fable, the added content in isn't worth the price of purchasing the game again. Yes, there are a few new quests, some new equipment, and the tying up of a few loose ends, but the added content isn't really compelling enough to warrant another purchase or addition play through. If you're one of the few Xbox owners who haven't experienced Fable, The Lost Chapters is an excellent choice and worth the $20 price tag.
The fourth is at VGPub with an overall score of 8.2/10:
Even with Fable: The Lost Chapters, the entire Fable experience still doesn't live up to being the epic RPG it originally wanted to be. Still, The Lost Chapters adds enough content that will pursue anyone who hasn't played the original to pick up. For those who only played as one alignment, this is an excellent chance to play as the opposite. But for anyone who invested a great deal of time with the original, there isn't enough new content to warrant picking up.
And the fifth is at Just Adventure with an overall score of "B+":
The game had great innovative design elements such as the multiple folder organization of the inventory and the complex alignment structure. Many modern games should incorporate these elements. (Since imitation is the sincerest form of flattery) we hope to see game designers using these design elements in their game. The game lacked the artificial intelligence sophistication of a Black & White. The quest content was too little to support a traditional role playing game. Game value was in the replaying the game over and over and trying out different things. Frustration was heightened by incorporating diverse elements that did not mesh in a smooth manner.