Auto Assault Interview
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Q: What type of things have you designed for the game?
A: My main responsibility on Auto Assault is creating missions for players to experience in the game world. Mission can mean a simple one-step task, like collecting contamination samples from mutated creatures, delivering supplies to repair stations or patrolling through an enemy base on a recon mission. However, many missions are multi-step, in which a player will follow along a complex storyline, completing objectives along the way and often gaining valuable rewards in the process - like a flame-thrower, contamination-resistant armor or even a new vehicle.