GameSpot's Thanksgiving Feature
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...as much as I wanted to avoid talking about the games we're doing at Obsidian, crunching has pretty much driven all other game-related thoughts from my mind (well, except anything related to Psychonauts, which I am also thankful for, and so are many of the guys here at work), and all I wish to say is that I am thankful, thankful, thankful we rebuilt the Neverwinter Nights 2 toolset from the ground up. We got another tutorial today on how the copying and pasting of prefab objects works from our very own Adam Brennecke, who showed us how to copy and save selected objects to a template, then re-import them as a group in the exact same positions from module to module (so you can do templates of bedrooms, bookcases with books on top of them, specific waypoint arrangements, cool torch settings with just the right particle effect, and so on), and I suddenly felt as powerful as...well, as powerful as a dungeon master. You know, the little guy from the cartoon. But not as cryptic.