Elveon Q&A
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Q: What would you say is the main vision for the game, and what do you see as it innovations? Also, where do you draw inspiration for the game and what other fantasy authors or stories do the team members enjoy?
A: In Elveon, we tend to pick up one key feature that mostly captures the idea of our elvish universe in each game area and focus on it to make it a true highlight with extreme detail and quality. We do so in the combat system and we do so in the approach to the Background and the Story. I hope the most highlighted contribution will be the way of our storytelling and the dynamic fusion between story and gameplay we hope to achieve.
We see Tolkien and his world as an inspiration and a reference that cannot be entirely avoided, but try to do our own thing - in our world and story we focus on something every genre-fan has heard of but had no opportunity to see or play it - the magnificent history of a fantasy world in the age when the Gods and the Elves were the only ruling powers. This is what we want to depict with Elveon. If I should put it into Tolkien language, our story is definitely Silmarilion and not LoTR. But in making the world and story, we were strongly inspired by ancient mythologies, particularly the Greek heroic epics.