Space Hack Reviews
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Instead, what you get for a relative steal at 20 bucks are several dozen hours of polished insect-bashing and trophy-collecting. The aliens are creatively named, and the environments are varied enough to keep your eyes tracking long after the game mechanics fizzle to tedium. This sort of game seems priced to match its design goals exactly, and if you're not above the notion of wandering into noisy, tense, interminably messy fracas with "Chisels," "Stingers" and "Alien Ovums" and clearing huge levels only to advance and repeat all over again, Space Hack is tough to beat.
The second is at Gaming Horizon with an overall score of 5.9/10:
I keep trying to remind myself that Space Hack sells for a cheap price at $20. And at that price, it really isn't all that bad of a game. It's not that it does anything wrong (even the repetitiveness was likely intentional) because it's not trying to be anything groundbreaking. Personally, I'm not entertained by its gameplay because it takes little to no focus or attention to play through it. But where's the fun in that? This is probably one I'd only recommend to players with old machines who can't upgrade and are bored playing web-based flash games.
And the third is at WorthPlaying with an overall score of 6.5/10:
Thus, you can see that there are a few flaws inherent in the Space Hack system. In spite of that, for 20 bucks, I can't say that I wouldn't pick it up just because it's a nicely shaped sci-fi-flavored potato in the big sack of Diablo clones. I will hazard to say that games like Phantasy Star Online or Restricted Area bring the same thing to the table in different forms, but admittedly none of them have the direct simplicity that Space Hack does. If anything, it has to be respected for being a filtered and extremely direct version of the Diablo-in-space formula. It may not be great or awe-inspiring, but when you need to hit things for pleasure, there it is.