EverQuest II: A New Look
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Two of the biggest changes -- the complete reworking of the beginner's experience, and the introduction of real-deal PvP -- have been implemented very recently. The latter, specifically, was the single most gaping void exhibited by the game since launch. The Qeynos-versus-Freeport dichotomy that the game's story is predicated on begged for a meaningful way for players of opposing alignments to express their mutual hatred. SOE has delivered this, along with six PvP-enabled servers equipped with some pretty interesting rule sets. Meanwhile, the refined newbie experience introduces players to Norrath in a more interesting and rewarding manner, not to mention it's infinitely more effective at driving home the fact that there's a war going on.