The Escapist Issue #37 Now Available
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Category: News ArchiveHits: 1012
This background isn't just color, it's vital for creating a living environment, and that's vital for stealth games. For the player to feel like an intruder or a sneak, the environment can't seem to be waiting on him. Guards must seem oblivious to the player's presence (even though they exist solely for him). So, overheard conversations and peeked-at notes may be unconnected to the game's story and inconsequential to the successful completion of the level, but they're essential to the voyeuristic atmosphere that defines stealth gameplay. For a stealth-minded player, each uninterrupted conversation is a reward for quality quiet - proof that she's a masterful sneak.