Avernum 4 Wrap Report
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I think the best decision I made was to revisit the world of Avernum in the first place. It was something I fought for a very long time. I wrote four games there and moved on to do other things. Abandoning the setting left a lot of money on the table, but I didn't want to return until I felt like it. It was about seven years ago that I first wrote an all-new game in this setting. It took a lot of time before I could get back into it.
The second good decision I made, I feel, was to make the world so big. It made the game take longer to make, and it was very exhausting for me (since I'm the sole designer). But I wanted to make something you could really get lost in, something with an air of mystery to it, and I think I succeeded.
Also, one thing I decided early on was that much of the game would be a journey. As I like to say, at the heart of it, the Lord of the Rings is basically about two short people walking a long way to drop a ring in a hole. The adventure comes from who you meet along the way.