GB Feature: Dungeons & Dragons Online Content
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There are a few (encounter) areas in the game, where you get a small amount of experience for defeating small groups of enemies (early in the game, a trio of kobolds or a single troll might constitute an encounter), but otherwise the game is a matter of putting together a party of characters, going on a quest, and then repeating. There isn't anything else to do, and there isn't really any solo content. In fact, Dungeons & Dragons Online is sort of odd in that it overwhelmingly encourages you to party with other characters. The amount of experience you get at the end of a quest is adjusted for certain things, like discovering secret doors (good) or being a higher level than intended for the quest (bad), but there isn't any adjustment for the number of players in your party. Since all equipment rewards are created for the individual party members (meaning that you don't have to fight over equipment drops), there isn't any downside to completing every quest with the maximum number of players in your party. And because you're less likely to die and more likely to receive experience bonuses, the more players you party with, the more experience you're likely to get. That's sort of an odd change from other MMORPGs, where just the opposite is usually true, and it takes a while to get used to it.