Auto Assault First Impressions
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Crafting is an interesting system. While you drive around the wastelands, killing everything you see and blowing up anything left standing (more on that later), you'll pick up things such as salvaged nuts and bolts or salvaged radioactive materials. You can refine these into better versions or combine them into new objects. When you find a "broken" piece of gear - either by buying it, getting it as a mission reward, or finding it on a dead body - you can repair it by using the materials. You can also buy kits to help raise your crafting score. Reverse engineering will let you break down working gear into non-working in order to learn how it works or experiment on it. Tinkering opens up gadget slots on gear, letting you add extra penetration to weapons or auto-repairing to armor. Memorization determines how many schematics you can memorize, thus requiring nothing more than pieces to build (rather than the "broken" version). And experimentation lets you add new stuff to basic weapons, making them better.