The Legend of Ares Interview

Warcry has published an interview with MGame's June Lee, in which the lead designer offers answers to several questions about their fantasy MMORPG, The Legend of Ares. Check it out:
Q: From reading the initial information we got, it seems like PvP is going to be a huge part of your game. Will there be a place for players who don't want to (or don't like to) engage in PvP combat?

A: While Player vs. Player is something we've been talking a lot about, there will definitely be a place for players who wish to take a break from (or avoid) PvP. While we have created the game to be relatively easy to solo in the beginning of the game, the party system (and even the guild system) will be essential in accomplishing many of the high end activities of the game.

For instance, being a guild master could easily be a full time job depending on how large and organized the guild is. Guild masters will have the ability to organize and structure their guild through a ranking structure where they can utilize a built-in salary and reward system to distribute to their members. Needless to say, guild masters will need to either have a lot of money, guild support, or a taxation structure to fund this avenue of organization.

There are also a multitude of boss monsters throughout the game that will require a mass cooperative effort to take down. Boss monsters such as these as well as an ever-growing quest list will provide players with plenty of opportunity to take a break from the stresses of PvP.