Auto Assault Reviews
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Combat itself is an interesting mix of FPS and MMO. I have a tendancy to "aim" and keep aiming with my mouse pointer as I fire- and there's no need to. This is the future, baby, and crosshairs have given way to TacArcs. Mouse these arcs around you, and your oÂnboard computer will do its best to damage any enemies in the arc with the weapons you've equipped. Different weapons mean different TacArc shapes. Or, lock your turret oÂnto an enemy by clicking them, then fire oÂn them while you worry about driving around and positioning yourself. It's fast and it's fresh, but in all that schadenfreude you might forget you're an RPG character and have a host of abilities, consumable items, and other options at hand. If you're outside a base, you're under attack, and it's a challenge to remember to switch out your power distribution, activate your speed boost item, drop off your soldier pet, tell him to attack... all the while positioning yourself to attack and turning to fire at 90 mph. It's not overwhelming, the game just offers lots of good choices; the principal oÂnes being run-'n-gun, finesse, or a measure of both. No doubt it will feel overwhelming to some players, but I have to agree with producer Steve Snow: "Give it 10 minutes... just 10 minutes."
And the second is at Siliconera with no overall score:
Auto Assault has very detailed graphics and in depth gameplay. Combined with the multiplayer factor this game is the complete package.