Mage Knight: Apocalypse E3 Previews
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The dragon-man character, for instance, has magic-based skills that tap into elemental powers of fire and ice; you simply use your mouse to choose a specific skill type as your default attack and left-click your mouse to attack an enemy. As we've mentioned in our previous coverage, your characters' skills will increase naturally over time with repeated use (you won't be forced to decide where to spend limited pools of skill points only to regret your choices later). The interface seems easy to use, and the action seems fast-paced and accessible. We were also shown a number of different environments, all of which were huge and designed in a way to promote varied gameplay, such as a jungle area ruled by an evil shaman character. While the jungle area began as a fairly wide-open environment, as we approached the lair of the evil mystic, we found ourselves in a maze of stony pillars that would occasionally collapse (nearly burying us several times) as the result of lightning bolts striking and toppling the pillars.
A snip from Fragland's article:
The skills are divided in some sort of tree. For instance, you need to have learned two previous skills to learn a certain new one, but the techniques rise in level too so you can personalise that also.
The control over the avatars runs smoothly. A simple mouse click is sufficient to move your character. If you keep the button pressed, the pointer follows you until you release the button. For those who prefer the keyboard, ZQSD is the alternative.
There are quite a few new screenshots in GameSpot's screenshot index as well, so be sure to check those out after reading the article.