Elveon E3 Previews
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There are four weapon classes you will increase your skills in -- swords, daggers, spears, and ranged -- and each class has different tactical considerations; not only how many enemies you're dealing with, but what weapons they are wielding. For example, the spear they used had blades on both ends, making it useful against multiple opponents. Furthermore, you have different attack types at your disposal. If an enemy dodges a lot, you have sweeping attacks that cover a lot of ground. If the enemy is heavily armored, you can switch to stronger swings. We're told that armor can be visibly damaged and limbs might get severed, but that wasn't enabled for the presentation. You can also time block-and-counter attacks for extra damage.
The second is at GameSpot:
We then saw an area set in a forest clearing where large rocks were arranged in a pattern similar to Stonehenge. The tall grass and flowers all swayed in the breeze, and the way the light filtered through the massive trees looked especially impressive. Also, we got a look at one of the monsters in the game, which was a muscular dog type of creature, with massive teeth and an even more massive mouth. Again, the weather changed at random from sunny skies to rain. One nice touch was when it rained in a castle area, puddles formed on the ground.
And the third is at GamersInfo:
The amount of background work that has gone into this project is incredible. Elveon is not satisfied using anything that has been done before. They are rebuilding the story of the elves from the ground up. Specialist teams were hired on to create each individual part of the game. Architects were hired to design unique and realistic architecture for all the buildings in the game. A martial arts team was hired to create a unique fighting style to be used throughout the game that incorporates both eastern and western fighting. They created a unique script for writing their elvish language. The language is completely original and is based on ancient Greek, Egyptian, and Hebrew. How this language will be incorporated is still under discussion, but according to Slavo Hazucha, 10tacles Managing Director of the Slovakia Studio, there is talk of a (hardcore elvish version) with only the original language used in the game.