The Witcher E3 Preview
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The final point of the demo was all about choices. As I said before, The Witcher really isn't a savior, nor is he evil. In fact, he's pretty much void of all sentimental values. He gets paid to kill monsters because it's what he does best. It's what he's been bred for since birth. That being said, there are many ways to get the job done. In the example shown to us, The Witcher captures a spy and begins to question him. Now at first we are given the option to kill the spy, torture him, set him free, or confer with the rest of your council. CD Projekt wanted players to feel as if every choice has a consequence, but the so called (good choice) isn't always the right one. In this example, if we set the spy loose, our comrade is killed. On the other hand, if we killed the spy, we lose valuable information that could help save a close friend. The interesting thing to note about these choices is that the effect never pops up right away. This stops gamers from going back ten minutes ago and reloading the same seen over and over again until you get the so called (right) choice. Therefore, every choice matters and can't be taken lightly. As it was said during the meeting (sometimes you have to choose the lesser of two evils).