Tabula Rasa E3 Preview
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The game uses a console style FPS attack system where characters can quickly lock on targets and fire their weapons. There is no missing in the game when locked on it's simply not fun according to Long but the damage you do is based mostly on character and enemy skill. The FPS elements have to do with positioning. For example, if you're character crouches half behind a rock, there is much less chance you'll get hurt.
Long joked that they knew they were on to something when Robert Garriott - the President of NCSoft North America and older brother to Richard Garriott who is notoriously bad at FPS games, said he had no problem with Tabula Rasa. The key is that they provide the illusion, excitement and pace of an FPS, without making the game twitchy and entirely reliant on player skill.
(A lot of the time, if you do not tell people this is an RPG, they think it's a shooter,) he added.