Dungeons & Dragons Tactics E3 Previews
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Although the dungeons of the D&D tradition are represented well here in the variety of stages, there are also outdoor realms such as castle rooftops, large stretches of treacherous landscape, and even astral planes. We witnessed one castle siege sequence set in what looked to be a fortress built in the trees, and the view was an impressive break from the claustrophobic dungeons settings. These are not in any way cut-down mini-stages designed for quick-play, and are in fact so large that the designers have implemented a save-anywhere feature (even in multiplayer) so that handheld players can pick it up and play but will still get the full depth of an RPG. Furthermore, this isn't just a basic dungeon hack, as there will be slight puzzle and strategy elements to dealing with each stage. Lighting is a big feature when you are exploring the darkness, for instance, and there are traps to avoid and loot to collect throughout. In one significantly intriguing sequence that we saw, players must deploy their archers to another section of the map in order to gain a shot on the ropes for a drawbridge so that the rest of the party can advance.
And the second is at GamersInfo:
There is approximately 40 hours of game play through numerous large levels. Some are outdoors some are indoors and some, well, are elsewhere. The game has a wide range of quests for you to get involved in. And in D&D Tactics alignment becomes a factor and will force you to make decisions based on your alignment. Should a lawful good character decide to go on a (evil) oriented quest, he will be warned up front and, should he complete it, it will have an effect on his alignment.