Dungeons & Dragons Online Review
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At this point after one month of playing my character is fourth level, almost fifth. I have seen players that have already reached level ten (end game). I have heard about the vampire, beholder, and dragon encounters but have not played enough to be able to fight these classic D&D foes. The game is fun in the beginning, but all games are fun when you first play them. DDO does not have the open ended content that other MMOs offer. To be honest I do not know why it is called an MMO? The whole game is instanced and no matter how big guilds are, players must adventure in six-person groups. If you had a small group of friends who could only play one night a week or so, this is the game for you. The problem is that Turbine charges a monthly fee. So you end up paying fifteen dollars a month for content that is very limited. Also, as I had mentioned before, there is no solo content. At least in some other MMOs if you have down time you can go and find something to do. In DDO unless you are looking for a group or selling items around town, you are in an instance plain and simple. Without opens areas for players to explore and PvP content for players to enjoy, DDO comes up a little short of expectations.