Auto Assault Reviews
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Auto Assault is targeted towards the casual online gamers and as such I doubt it will manage to attract the dedicated World of Warcraft players. Nevertheless, the fact that it's very solo friendly, the large number of missions, the interesting universe and the artistic design will surely convince a lot of newcomers to the online gaming world to give it a try. And if the producers will work on the social interaction aspect of the game, Auto Assault can become an interesting alternative to the numerous fantasy MMORPGs on the market today.
The second is at Deeko with an overall score of 7.5/10:
In the end, Auto Assault proves to be a relatively inventive MMO that suffers from a few flaws. The entire commerce system is bland, crafting items is a pain in the butt, and questing is a bit boring. However, all these factors are evened out by the simply superb PvP elements and slick controls, as well as the ability to create your own cars. Again, the online fee is where you might question the experience, but if you're looking for some fun online vehicular combat, this is the place to go to satiate that hunger. If you're looking for a good single player MMO, try something like World of Warcraft or EVE-Online.
The third is at LoadedInc with an overall score of 6.5/10:
I have no idea if I would keep playing this game for a long period of time. That is coming from a guy who still logs a few hours a week with Diablo II. I spent a lot of hours with it because I needed to really get a handle on the community side of things. Sadly, regardless of the time of day I played, I generally felt very alone in the world. I still cannot figure out why this was not just released as a single player game. Paying a monthly fee is not warranted for this game. Auto Assault is a game that I enjoyed playing, but only while it lasted.
And the fourth is at GameAxis with an overall score of 7.5/10:
Auto Assault does nothing in a notably bad way, but is repetitive in the extreme when it comes to actual gameplay. Its attempt to make itself as casual friendly as possible has denied it the opportunity to do longer, sustained quests that can engage on a narrative or ?long term, hard core player? level. It's a fun game, but in the end, what you're paying a monthly subscription to do is play Twisted Metal with some crafting options. Strictly for casual gamers at this point, the dedicated MMO player will find it shallow and lacking in content.