Fable: The Lost Chapters Interview
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THE BROTHEL
Simon: Originally, we thought we'd only put about three or four days into it and then Adam - one of our brilliant artists - came back and had completely made over the brothel. The fabric that's in there at the moment is this obvious porn-palace kind of look - in fact, we originally had a flashing sign that had 'GIRLS! GIRLS! GIRLS!' outside. Then, when it came to scripters, they put a similar level of love and respect into it. We originally had them as generic GTA-style brothel women; characterless, with standard lines for all of their interactions. Then we ended up with a 75-page script, and I thought 'My god, you've given these characters more background than any of the heroes'!
Dene: I think the original idea for the brothel was from Peter (Molyneux). At the end of Dungeon Keeper, Peter also came up with the idea of having a brothel in one of the expansion packs, and then I think at the end of Black & White he had this remarkable idea of having a brothel in Black & White. So I think that at the end of a game, Peter thinks, 'I know what will make this better - a brothel'!