Windows Is Ready to Tout PC’s as Gaming Devices
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The tsunami most game executives didn't see coming was the rise in subscription-based online PC gaming, which wasn't reflected in the retail sales charts that dominate big screens in boardrooms. Online PC games like Lineage II and World of Warcraft are on pace to take in more than $2 billion this year worldwide.
At the same time, publishers are coming to appreciate that having a strong portfolio of PC games can help them through the tough times that accompany the transition to a new generation of consoles every few years. With the introduction of the Xbox 360 just last November and the scheduled debuts of Sony's PlayStation 3 and Nintendo's Wii this fall, game publishers have been suffering as customers adjust and wait for the new consoles. Perhaps the biggest hit of the year has been the Elder Scrolls IV: Oblivion, a game with a fanatical PC fan base (though the game has sold more copies for the Xbox 360).
So with the two new Japanese consoles coming this fall, Microsoft will try to blunt their impact in two ways. The first is an all-but-certain price cut on the Xbox 360. The second will be a new marketing and branding campaign around Windows gaming. That means advertising, but just as important, it also means some long overdue help for the sad patch of real estate known as the PC games section in stores.