Age of Conan Gameplay Preview #9
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One important clarification before we get into the details on the Battlekeep system is that the keeps are a separate system from the normal player built towns, although they use the same building system, so in learning one you will know the other (we will cover the PVE player towns in more detail in a future article), so player controlled land comes in two distinct types.
The resource building playfields that will house normal player towns will not be PVP areas, and will be fully instanced, meaning if your guild has the power and resources to maintain a town, it will always be able to do so. These are the areas where the RTS style NPC AI will build opposing camps and towns and threaten player towns. So whilst the normal player towns will still need defending and not be totally safe, they wont be prey to the most dangerous of opponents other players! That is where the Battlekeeps come in!
We felt this was important so that players who wished to own towns and engage in battles with the NPC towns can do so without having to get involved in PVP if they don't want to. However Battlekeeps will provide the worthy guilds with the skill and tenacity to survive the harsh world of PVP combat with another totally separate avenue for gathering even greater resource rewards!