Dungeon Siege: Throne of Agony Previews
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Skills and abilities will range from passive to active. Your character might gain the dual-wield ability, allowing him to use a sword in each hand. Or you might unlock a special attack, such as cleave, which can inflict a lot more damage than regular attacks, though at the cost of mana points. Not only can you unlock new abilities and attacks throughout the game, but you can also choose to invest points into existing skills, increasing their potency. Not surprisingly, the character-customization aspects of the game are very similar to those in the PC Dungeon Sieges, so there's quite a bit of flexibility as to how to customize your character.
And a snip from IGN's article:
Traveling in Throne of Agony looks a lot like walking through a 3D cartography map, complete with floating text for city names. You'll also see flocks of birds and weather effects. They're simple effects that helps drawn you into the gameworld. You appear as a super-huge character running across the map, of course, and once you get to where you want to go you just hop inside. The game also has a snazzy set of portals littered all over the world, so you can jump in and out whenever you like. These magic doorways boast cool effects and textures, by the way. For now, using portals takes a while in terms of system loading, but it's nothing a little optimization can't fix.