GB Feature: Fallout Revisited, Day One
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GB: How exactly did you go about creating the game's areas? Could you give us some details on what was involved, how the process worked, etc.?
Ken: It was all a long time ago. As I recall, we mapped it all out on graph paper--just like creating an adventure for D & D. Then we figured out what kind of "squares" would need to stack there. Then we wrote down the assembly language commands that would create such a stack. We had no editor to do it for us.
Check back tomorrow for more post-nuclear content!